Keep havin' to drop the resolution 'cause I run out of layers. We'll see how far 160 frames gets me.
Starting to get a rhythm.
And now to add the sculptor.
Refined clay management before reconsidering my sculptor.
A more manageable pace for the frame count.
Either Imma get faster or my frame count is too ambitious for my attention span.
Added a little and slowed down the unexpanded frames so the point goes ahead and comes on across.
Looks like we are shooting for a Monty Python frame rate.
With some clay management.
Super rough proof of concept for the animation … sh$t tons missing.
Rough … second frame I guess …
So sticking hair and fur onto a clay sculpture is a pain in the arse … but I guess we have the first and last frames sans sculptor.
And our art studio is starting to come together.
Turns out just wingin' it from a color palette kinda works.
Should anyone be curious about WTF I might want to animate … I give you my before and after models.
Okay, raise your hand if you already knew I was gonna move that little f$&ker.
Final. So it turns out the devil was inside a boot … and the Loyal Nine attached a copper plate to the elm a few weeks later (which is a hell-of-a lot easier than a carved inscription).
Raise your hand if you can tell I can't settle on exactly how to finish this one.
Playing around with a different ratio.
F$&ked up as much as I fixed … but Imma come back to this little f$&ker some other time since I've totally lost interest.
Still workin' on it.
Okay, now we are started to get somewhere.
Rough draft … on the very off-chance that someone happened to be curious where I was going with this one.
Cyber Ninja … f$&kin' check